Monday, August 6, 2012



sequence V, 06aug12

Sequence V, version 06aug12; nearly colored (need shots 002 and 011)

List of revisions to make:

General
• finalize color palette for backgrounds: darker, stylized realism
• come up with water and cloud animation suggestions
• need to post naming conventions for files and layers


Shots
001: ogre surfaces, sees mermaid
• ogre bursts out from under the water.
• reposition so he is not at bottom of frame.
• add acting: he bursts out, catches his breath, wipes water off his face, looks up, is shocked to see the mermaid in front of him

002: mermaid staring at ogre
• change mermaid's hair to "wet".

003: OTS, mermaid dives into water
• mermaid too far away/too small

004: mermaid dives in FG, ogre winces
• change ogre's initial pose
• add in-betweens for weight
• speed up mermaid's tail splash

005: ogre pensive, looking for mermaid
• add arcs to head turns
• need rougher brush: speckling is too even
• add hatching
• make grey shirt opaque, not transparent, using "watercolor" in "color" layer

007: mermaid leaps out of the water
• cut in closer to mermaid across the screen, or re-draw as a twisting action

008: ogre catches mermaid
• more up and down when ogre catches mermaid to show weight upon impact
• hair follow-through

009: ogre/mermaid staring at one another
• ogre and mermaid need to LOOK AT each other; ogre blinks, opens mouth slowly; mermaid touches his cheekbone with curiosity, gently
• cut to ogre CU?

011: mermaid wiggles tail to jump
• fix animation: need to show thrust

012: mermaid leaps from ogre's arms
• re-draw mermaid to fit perspective
• animate ogre's reaction (he can't just stand there)

013: mermaid beckons
• clean up hand coloring

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