Saturday, September 20, 2014

musical interpretations















Evan Solot, music composition prof at UArts, offered, in the form of an exercise, to ask his students to score a bit of "ogre/mermaid" to see how different pieces of music affect the atmosphere and meaning of the animation. I'm updating sequence 04, in color, for this purpose.

Friday, September 19, 2014

ottawa

it's already mid-september. the film has been taking a backseat to school activity and life, but being here in ottawa at the festival is nothing if not a reminder to keep at it, even though it has already taken what has become a ridiculous amount of time (next film will be much simpler, that's for sure).


Sunday, August 3, 2014

stagehand














at some point, it will be necessary to stop posting all these shots, lest the entire movie end up online before we are ready for screening!

having gotten rid of most of the short, ogre-only shots (in terms of coloring), it's on to shots involving the stagehands, and shots with both the ogre and the mermaid in them.

Tahirah is working away at sequence 13, and I am attacking sequence 16. Hoping to finish all coloring by september 1st. that won't mean we're done, though...oh, noooo...there's still animating of waves and clouds to do, and finding a composer, sound effects, and editing.

seq13_sh01o: more color from Tahirah


OMseq13 sh01o from Tahirah on Vimeo.

Wednesday, July 30, 2014

seq10_sh02_ogre runs profile


seq10_sh02_ogre runs profile from Christopher Magee on Vimeo.

what coloring all day does to a person.

the black sand hourglass gets turned upside-down regularly, but at the end of each hour, you have to get up to walk around, pick something out of the refrigerator, stretch, etc., get the blood circulating again, before sitting down to work on the next bunch of drawings.

depending on the image, it takes about 15 minutes per image. tracebacks are a godsend (just copy and paste, and save), and often it is possible to cut pieces of color and repaste them into place, although I try to avoid doing that too much lest the drawings start to look...copied and pasted.

2D computer animation can't be very healthy - maybe stop-motion is better? but it is kind of meditative. the shorter shots give one a feeling of accomplishment, but at this point, most of those are done, and it's the longer shots that await!

keeping going, keeping going.

layout for seq13_sh01
















here's the pencil layout for seq13_sh01, for reference.