Wednesday, October 29, 2014
sequence 10 now colored; sequence 11 nearly done. upward and onward to sequence 12, which Tahirah and I will share in order to finish it off more quickly.
sequence 17 still needs the piece's longest (though not most difficult) shot to fully animated. the coloring will hopefully be a matter of erasing, bit by bit.
one more shot from sequence 4 to animate: stomach growling, the original pencil drawings were lost to the ether somewhere along the way, and need to be redrawn.
Tuesday, October 21, 2014
halfway through this, the last of the big shots - about a hundred drawings.
it would not be an understatement to say that this self-initiated project has been a significant investment of energy and life force, not just on my part but also on the part of everyone who's contributed to it. with the responsibility of all this talent, blood, sweat, and tears on my shoulders, this film must see the light of animated day out in the big world, and it will.
picking away, coloring a few frames here, a few frames there, animation can seem like chiseling a block of marble with a toothpick. probably people who restore paintings may have a similarly ridiculously meticulous mentality.
love those nighttime backgrounds colors by ellen. going to make the daytime shots more saturated, to keep this rich color. going to take the background linework out as well, pretty sure that will look better.
Friday, October 10, 2014
mermaid leaping in ellen's beautiful night sky (ogre missing - in fact she's sort of attacking him in this shot). may be wise to composite both characters into this one...or try setting the timeline up in photoshop here). the background colors remind me of marbles I had when I was little (I've lost them since, as it were). or vincent.
just finished coloring sequence 16, shot 04 (below) - over a hundred drawings, with james doing the first 20 or so.
tomorrow is saturday - time to start in on the last big shot, sequence 10, shot 08, where the ogre gets pounded by waves in nearly a hundred drawings...
after that, with tahirah whittling away at sequence 11, where the mermaid teases the ogre, sequence 12 remains as next in line and then sequence 17, with its grains of sand. after that, with one or two more odds and ends to do, it will be on to animating waves in tvpaint.
this project has gone on so long it feels like part of everyday life. don't know if relief will be the feeling once it's completed - there will be festivals to enter - but there will be the next project - something short and improvised, to cut loose from this process, time to learn something new (but there's plenty of that left to discover with the ogre and mermaid, yet).
Tuesday, October 7, 2014
Monday, September 22, 2014
seq04_09_21_14 from Christopher Magee on Vimeo.
roughly-timed, rough sound effects, but this is what I cobbled together while attending the Ottawa Animation festival of Sequence IV for UArts music composition prof Evan Solot to hand over to his students to try their hands at soundtrack writing. Looking forward to hearing the results!
Sequence IV was previously put together for the Philadelphia Independents screening back in March. More colored shots were added to this version, although the TV Paint waves are yet to be tackled.
Saturday, September 20, 2014
Evan Solot, music composition prof at UArts, offered, in the form of an exercise, to ask his students to score a bit of "ogre/mermaid" to see how different pieces of music affect the atmosphere and meaning of the animation. I'm updating sequence 04, in color, for this purpose.
Friday, September 19, 2014
Sunday, August 3, 2014
at some point, it will be necessary to stop posting all these shots, lest the entire movie end up online before we are ready for screening!
having gotten rid of most of the short, ogre-only shots (in terms of coloring), it's on to shots involving the stagehands, and shots with both the ogre and the mermaid in them.
Tahirah is working away at sequence 13, and I am attacking sequence 16. Hoping to finish all coloring by september 1st. that won't mean we're done, though...oh, noooo...there's still animating of waves and clouds to do, and finding a composer, sound effects, and editing.