Saturday, November 22, 2014

reflections post music session

impressed with what the student composers came up with - feels like they really put some effort into this and took the assignment seriously.

very interesting to see how the visuals were interpreted - this was only about one minute out of an 11-minute piece, so, unless they had a look at the animatic, it was not possible to know the full story, and to thus determine the mood within a larger context.

judging from the comments I received from music professors Evan Solot and Rick Hall, the comp students, my object animation class sophomores, and others present, it quickly became obvious that the colors (bright pastels/watercolor) and characterizations (of the ogre in particular) tend to give off a fairy tale sort of feeling. the music ranged from playful, for children, to more feature-film-ish heartstring tugging.

all of the compositions seemed to fall within a certain range of each other, as described above, with no interpretation radically different from the others. jun hee's interpretation was playful, with some asian undertones in the intervals (I think there were some parallel 4ths or 5ths in there), and appropriate for a children's tale. Kyle's piece evoked a video game, with its often continuous eight notes reminiscent of a sidescroller character's march through an environment. Justin's and Reed's pieces both had moments where they seemed to gel nicely with the action, as did Jun Hee's again, with a particularly nice use of silence.

for me, the sections that seemed generally to work less well with the visuals occurred when long notes were held over moments that either seemed to require a pause or something less broadly emotive.

my goal for the piece calls for mournful, melancholic, dissonant, and austere music, to suit a lonely, alienated mood. The hope is to create a feeling of loneliness, and one that veers more towards independent film rather than mainstream film, ultimately. the fact that the composers came up with a much different interpretation tells me much about adjustments that need to be made if I hope to evoke this kind of response: saturating the daylight colors much more, adding dirt and vignetting to the image, etc. I also suspect, however, that had they known this, the music have been come out quite differently - they were given no clues as to my intentions, as the point was to see what the visuals evoked.

bravo to the composers and their instructors - many appreciations for their efforts!

Sunday, November 16, 2014

the mermaid's stare.

cracking down on sequence XII - mermaid and ogre staring contest. this is the last, full sequence to character color (outside of sequence 17, which is another matter, with a long, final shot).

just like students, I'm hoping to get a bunch of work done over Thanksgiving break. the goal is to finish off sequence 12, which seems reasonable, given uninterrupted days of screen staring and stylus pushing.

after that, it's on to fixing up bits and leftover pieces, and then learning TV Paint to animate waves and clouds over winter vacation.

looking forward to hearing what the composition students have come up with as soundtrack tries for sequence IV this wednesday. post to follow...

Wednesday, October 29, 2014

more water-based shenanigans

sequence 10 now colored; sequence 11 nearly done. upward and onward to sequence 12, which Tahirah and I will share in order to finish it off more quickly.

sequence 17 still needs the piece's longest (though not most difficult) shot to fully animated. the coloring will hopefully be a matter of erasing, bit by bit.

one more shot from sequence 4 to animate: stomach growling, the original pencil drawings were lost to the ether somewhere along the way, and need to be redrawn.

Tuesday, October 21, 2014

seq10_sh08_ogre hit by waves

halfway through this, the last of the big shots - about a hundred drawings.

picking away, coloring a few frames here, a few frames there, animation can seem like chiseling a block of marble with a toothpick. probably people who restore paintings may have a similarly ridiculously meticulous mentality.

love those nighttime backgrounds colors by ellen. going to make the daytime shots more saturated, to keep this rich color. going to take the background linework out as well, pretty sure that will look better.

Friday, October 10, 2014

mermaid still

mermaid leaping in ellen's beautiful night sky (ogre missing - in fact she's sort of attacking him in this shot). may be wise to composite both characters into this one...or try setting the timeline up in photoshop here). the background colors remind me of marbles I had when I was little (I've lost them since, as it were). or vincent.

just finished coloring sequence 16, shot 04 (below) - over a hundred drawings, with james doing the first 20 or so.

tomorrow is saturday - time to start in on the last big shot, sequence 10, shot 08, where the ogre gets pounded by waves in nearly a hundred drawings...

after that, with tahirah whittling away at sequence 11, where the mermaid teases the ogre, sequence 12 remains as next in line and then sequence 17, with its grains of sand. after that, with one or two more odds and ends to do, it will be on to animating waves in tvpaint.

this project has gone on so long it feels like part of everyday life.