So here we go with 160ppi. We will now be able to animate the Ogre's pores and the Mermaid's scales into the project. Good luck with that, animation team.
E
p.s. This big fella is called Seq_4_Sh_3_bg. Just so ya know.
Got word from one colleague that 72 ppi is all it should ever be. He's a regular festival participant, so his words have some weight. I'll ask around a little more, though, just to see if anyone else has anything to say.
I like the dark water - can it be layered more in terms of aqua, green, and purple? Send over the file (72ppi) and ill have a go at it.
Got word from one colleague that 72 ppi is all it should ever be. He's a regular festival participant, so his words have some weight. I'll ask around a little more, though, just to see if anyone else has anything to say.
ReplyDeleteI like the dark water - can it be layered more in terms of aqua, green, and purple? Send over the file (72ppi) and ill have a go at it.
Thanks for keepin' em comin'!
Chris
...try making the texture as pronounced/rough as it is in our reference background (with the ogre holding the mermaid).
ReplyDeleteChris
Roger.
ReplyDelete