Friday, November 9, 2012

It's a BIG one...

So here we go with 160ppi.  We will now be able to animate the Ogre's pores and the Mermaid's scales into the project.  Good luck with that, animation team.

E

p.s.  This big fella is called Seq_4_Sh_3_bg.  Just so ya know.

3 comments:

  1. Got word from one colleague that 72 ppi is all it should ever be. He's a regular festival participant, so his words have some weight. I'll ask around a little more, though, just to see if anyone else has anything to say.

    I like the dark water - can it be layered more in terms of aqua, green, and purple? Send over the file (72ppi) and ill have a go at it.

    Thanks for keepin' em comin'!

    Chris

    ReplyDelete
  2. ...try making the texture as pronounced/rough as it is in our reference background (with the ogre holding the mermaid).

    Chris

    ReplyDelete