Friday, August 31, 2012
Sunday, August 26, 2012
Wednesday, August 22, 2012
Tuesday, August 21, 2012
Monday, August 20, 2012
Sunday, August 19, 2012
Saturday, August 18, 2012
Tuesday, August 14, 2012
Monday, August 13, 2012
Monday, August 6, 2012
sequence V, 06aug12
Sequence V, version 06aug12; nearly colored (need shots 002 and 011)
List of revisions to make:
General
• finalize color palette for backgrounds: darker, stylized realism
• come up with water and cloud animation suggestions
• need to post naming conventions for files and layers
Shots
001: ogre surfaces, sees mermaid
• ogre bursts out from under the water.
• reposition so he is not at bottom of frame.
• add acting: he bursts out, catches his breath, wipes water off his face, looks up, is shocked to see the mermaid in front of him
002: mermaid staring at ogre
• change mermaid's hair to "wet".
003: OTS, mermaid dives into water
• mermaid too far away/too small
004: mermaid dives in FG, ogre winces
• change ogre's initial pose
• add in-betweens for weight
• speed up mermaid's tail splash
005: ogre pensive, looking for mermaid
• add arcs to head turns
• need rougher brush: speckling is too even
• add hatching
• make grey shirt opaque, not transparent, using "watercolor" in "color" layer
007: mermaid leaps out of the water
• cut in closer to mermaid across the screen, or re-draw as a twisting action
008: ogre catches mermaid
• more up and down when ogre catches mermaid to show weight upon impact
• hair follow-through
009: ogre/mermaid staring at one another
• ogre and mermaid need to LOOK AT each other; ogre blinks, opens mouth slowly; mermaid touches his cheekbone with curiosity, gently
• cut to ogre CU?
011: mermaid wiggles tail to jump
• fix animation: need to show thrust
012: mermaid leaps from ogre's arms
• re-draw mermaid to fit perspective
• animate ogre's reaction (he can't just stand there)
013: mermaid beckons
• clean up hand coloring
Saturday, August 4, 2012
Friday, August 3, 2012
Sequence V as of 02aug12:
• Full-color version to be uploaded Sunday evening will be our first run test - let's iron out the wrinkles: shot continuity, consistent color for characters, bg color palette choices, and animation (arcs, smoothing, line quality)
• Team: make notes (add comments) if you have revision suggestions or other thoughts. Good job so far - we're closing in on the look, and are fast approaching the moment to launch into full-speed ahead production mode - next week!
mahalo!
Chris
• Full-color version to be uploaded Sunday evening will be our first run test - let's iron out the wrinkles: shot continuity, consistent color for characters, bg color palette choices, and animation (arcs, smoothing, line quality)
• Team: make notes (add comments) if you have revision suggestions or other thoughts. Good job so far - we're closing in on the look, and are fast approaching the moment to launch into full-speed ahead production mode - next week!
mahalo!
Chris
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